Ogden the Acrobat

Brash, friendly, and limber.

Description:

Ogden the Acrobat
Male Human Elocator 1 Psychic Warrior 1 Soulknife 7
CG Medium Humanoid (human)
Init 5; Senses Perception +13


Defense

Defense 16, flat-footed 10   (5 Dex, 1 dodge)
Armor DR: 2/magic or Large   (
1 armor, 1 HD bonus)
Critical Defense:
7   (2 DR, +5 Dex)
Vig 75 (7d10
2d8) Wnd 28 (Threshold 14)
Fort 6, Ref 11, Will 10

Offense

Speed 30 ft., Aerial Acrobatics
Melee
1 Collision Mind Blade (Light) +11 (1d6 plus 7/19-20/x2) and
+1 Collision Mind Blade (One Handed) +9/
4 (1d8+9/19-20/x2) and
3 Mind Blade (Two Handed) +13/8 (2d6+7/19-20/x2) and
Dagger 12/7 (1d4+3/19-20/x2) and
Mind Blade (One Handed) 10/5 (1d8+3/19-20/x2) and
Mind Blade (Two Handed) 10/5 (2d6+4/19-20/x2) and
Mind Blade(Light) 12/7 (1d6+3/19-20/x2) and
Mind Blade(Light) 12/7 (1d6+3/19-20/x2)
Special Attacks Enhanced Mind Blade 3, Form Mind Blade (Mind Blade [Light]), Psychic Strike +2d8, Quick Draw
Psychic Warrior Spells Known (CL 1, +12 melee touch, +12 ranged touch):
1 (2/day) Detect Psionics

Statistics

Str 16, Dex 20, Con 14, Int 15, Wis 18, Cha 17
Base Atk
7; CMB 10; CMD 26
Feats Dodge, Mindblade Proficiency, Mobility, Psionic Talent, Speed of Thought, Spring Attack, Two-weapon Fighting, Up The Walls, Weapon Finesse, Wind Stance
Skills Acrobatics +17, Autohypnosis +16, Bluff +4, Climb +12, Craft (clothing) +7, Craft (tattoo) +6, Fly +14, Handle Animal +5, Heal +6, Intimidate +7, Knowledge (psionics) +8, Linguistics +3, Perception +13, Perform (act) +6, Profession (Acrobat (circus)) +10, Ride +9, Sense Motive +7, Sleight of Hand +11, Spellcraft +8, Stealth +14, Survival +7, Swim +10
Languages Common, Elven, Gnome, Orc
SQ Alter Blade, Combat Slide, Full Enhancement, Path Power, Personal Gravity, Psionically Focused, Scorn Earth, Shape Mind Blade, Terminal Velocity, Throw Mind Blade, Wild Talent
Combat Gear
1 Collision Mind Blade (Light), 1 Collision Mind Blade (One Handed), +3 Mind Blade (Two Handed), Dagger, Haramaki; Other Gear Artisan’s tools (Craft [clothing]), Artisan’s tools (Craft [tattoo]), Backpack (5 @ 43 lbs), Breather, Laquered Umbrella, Pathfinder’s kit, Rope, Sack (14 @ 14 lbs), Trail rations (14)

TRACKED RESOURCES

1 Collision Mind Blade (Light) – 0/1
+1 Collision Mind Blade (One Handed) – 0/1
Dagger – 0/1
Mind Blade (One Handed) – 0/1
Mind Blade(Light) – 0/1
Mind Blade(Light) – 0/1
Power Points – 0/5
Trail rations – 0/14

Special Abilities

Aerial Acrobatics (Su) The elocater adds her ranks in Acrobatics as a bonus to any Fly checks, and her ranks in Fly as a bonus to any Acrobatics checks, due to her ability to control her personal gravity. She also treats all Acrobatics checks to jump as if she had a runnin
Alter Blade The soulknife gains the ability to shape her mind blade into different weapon forms. She may change her blade’s form to the light weapon, one-handed weapon, or two-handed weapon forms any time she forms her mind blade. Additionally, the soulknife may
Combat Slide Upon successfully striking an enemy in melee, the soulknife may immediately make a 5-foot step (even if she’s already moved in the round, but not if she’s taken a 5-foot step). In addition, when someone misses the soulknife with a melee attack, she m
Enhanced Mind Blade +3 (Su) You can enhance your Mind Blade with a total enhancement bonus of +3.
Form Mind Blade (Mind Blade [Light]) (Su) As a move action, a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.

A soulknife must choose the form of her mind blade at 1st level. She can either form it into a light weapon, a one-handed weapon, or
Full Enhancement When forming her mind blade into multiple items, the soulknife suffers no reduction in enhancement bonus.
Mobility +4 to AC against some attacks of opportunity.
Path Power (Ex) Gain a bonus to a skill related to your path.
Personal Gravity As long as the elocater is within 1 foot of a sufficiently stable solid or liquid surface, she can change her personal gravity with a thought (free action). As a result, she may move on walls, ceilings, etc. as if they were level floors, including be
Psionic Talent Gain an additional 2 power points.
Psionically Focused You are psionically focused.
Psychic Strike +2d8 (Su) Charge your Mind Blade for +2d8 damage.
Quick Draw (Su) You can manifest your Mind Blade as a free action.
Scorn Earth t 1st level, an elocater’s feet lift from the ground. From now on, she can float a foot above the ground, but still move and act as if she were standing on solid ground. At distances greater than 1 foot from any sufficiently stable surface, her speed
Shape Mind Blade The soulknife’s mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so. She may also re-assign the type of damage dealt
Speed of Thought The energy of your mind energizes the alacrity of your body.
Spring Attack You can move – attack – move when attacking with a melee weapon.
Terminal Velocity As long as either personal gravity or scorn earth is active, if the elocater would be in a position to fall (for example, stepping over a pit), she instead hovers at her current position, as if standing on solid ground. As a move action, she can safe
Throw Mind Blade All soulknives have some knowledge of how to throw their mind blades, though the range increment varies by form and the largest of blade forms cannot be thrown. Light weapon mind blades have a range increment of 20 ft. One-handed weapon mind blades h
Up The Walls You can run on walls for brief distances.
Wild Talent The soulknife gains Wild Talent as a bonus feat at 1st level. This provides her with the psionic power necessary to manifest her mind blade. A character who is already psionic instead gains the Psionic Talent feat.
Wind Stance Move more than 5’ this round to gain 20% concealment against ranged attacks.

Bio:

5’6" skinny but built.

Tends to wear tighter fitting cloths that allow for stretching and moving. Not highly armored.

Does not know where he was born.

Was mostly raised by a gnome (Thom) who is the ringmaster of the circus he was in.

Since he mostly grew up on the streets, the circus, he got most of his education that way. But the human hobo(Dels) that lives near the circus taught him how to use his psychic powers.

Was taught to survive and trust in those you would call your friends. (by Thom)

He Adventures to have what he never had before, money. Maybe looking for the parents he never knew.

Eager, dashing, naive

Hates Beuracrats and other such people.

Religion?… Does not hate it, but feels like people waste too much time with it, all for nothing to happen.

Loves to show off.

Extreme lightweight drinker.

Ogden the Acrobat

Olamn Erix_Cale