Male Human Inquisitor 2
CG Medium Outsider ((Humanoid), Human, Native)
Hero Points 1
Init 7; Senses Darkvision; Perception +8


Defense 14, flat-footed 10   (4 Dex)
Armor DR: 9/adam or Huge   (3 armor, +1 natural armor, +5 natural DR)
Critical Defense:
13   (9 DR, +4 Dex)
Vig 16 (2d8) Wnd 38 (Threshold 19); Judgement of Sacred Healing 1
7, Ref 4, Will 6
Defensive Abilities Judgement of Sacred Protection 1; DR Judgement of Sacred Resiliency 1: Magic; Immune disease; Resist acid 10, cold 10, electricity 10, Judgement of Sacred Purity +1, Judgement of Sacred Resistance 2 (Fire); SR 13


Spd 30 ft., Flight (60 feet, Good)
Melee Masterwork Greatsword +7 (2d6
10/19-20/x2) and
   Unarmed Strike 5 (1d37/20/x2)
Ranged Masterwork Longbow, Composite (Str 5) +6 (1d85/20/x3)
Special Attacks Judgement of Sacred Destruction 1, Judgement of Sacred Justice +1, Judgement of Sacred Piercing +1, Judgement of Sacred Smiting (Magic), Smite Evil (1/day)
Spell-Like Abilities Bless (1/day), Detect Alignment (At will), Lore Keeper (At will), Protection From Evil (3/day)
Inquisitor Spells Known (CL 2, +5 melee touch, +5 ranged touch):
1 (3/day) Sanctify Corpse, Shield of Faith (DC 14), Cure Light Wounds (DC 14)
0 (at will) Read Magic (DC 13), Detect Poison, Detect Magic, Light, Sift


Str 21, Dex 18, Con 19, Int 19, Wis 16, Cha 19
Base Atk
1; CMB 6; CMD 20
Feats Power Attack -1/
2, Weapon Focus: Greatsword
Traits Armor Expert, Charming
Skills Bluff 9, Diplomacy +9, Disguise +9, Fly +13, Intimidate +5, Knowledge (Arcana) +9, Knowledge (History) +9, Knowledge (Nature) +9, Knowledge (Planes) +9, Knowledge (Religion) +9, Perception +8, Sense Motive +9 Modifiers Monster Lore
Languages Abyssal, Celestial, Common, Daemonic, Infernal
4 to Fortitude saves vs Poison, Hero Points (1), Inquisitor Domain: Knowledge, Judgement (1/day) (Su), Track 1
Combat Gear Masterwork Gold Plated Parade Armor, Masterwork Greatsword, Masterwork Longbow, Composite (Str +5);


Bless (1/day) (Sp) – 0/1
Judgement (1/day) (Su) – 0/1
Protection From Evil (3/day) (Sp) – 0/3
Smite Evil (1/day) (Su) – 0/1


4 to Fortitude saves vs Poison You get +4 to Fortitude saves against Poison effects.
Armor Expert -1 Armor check penalty.
Bless (1/day) (Sp) Granted by Half-Celestial heritage.

Allies gain 1 on attack rolls and +1 on saves against fear.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Damage Resistance, Acid (10) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (10) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (10) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Flight (60 feet, Good) You can fly!
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Immunity to Disease You are immune to diseases.
Inquisitor Domain: Knowledge Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2: Fire (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 20.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Power Attack -1/
2 You can subtract from your attack roll to add to your damage.
Protection From Evil (3/day) (Sp) Granted by Half-Celestial heritage.

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Smite Evil (1/day) (Su) +4 to hit, +2 to damage, +4 deflection bonus to AC when used.
Spell Resistance (13) You have Spell Resistance.
Track +1 +1 to survival checks to track.

“I will now bless you with the truth of death young one. You have my condolences on a life wasted in vain.”


Height: 6’6
Weight: 225 Lbs
Hair: Blonde
Eyes: Blue
Skin: Fair
Sex: Thats a lower being thing.
Age: “Blessed” with Immortality since the dawn of time.
Homeland: Celestia
Residence: Ashenfal
Known friends: None
Known Enemies: All of the known plains


1. How would others describe your appearance?
A: To the races, i am the picture of physical perfection. Blonde haired, blue eyed and physically appealing. To my kin, I am fairly normal.

2. What is your primary motivation?
A: To correct the lies the races have been told.

3. Who is the person you trust most in the world?
A: I trust my own stregnth, and that is all.

4. What is your greatest strength and your greatest weakness?
A: I am strong of will, body, and soul. My weakness is that I cared for the lower beings.

5. Are you married? (Or arranged to be married?)
A: I did, once… My compainion, I miss “her” greatly.

6. Do you have any prejudices?
A: No, for they know not their sins against themselves.

7. To whom do you owe the most loyalty?
A: Myself.

8. What are your favorite and least favorite things?
A: Such things are below my notice.

9. What about your emotions?
A: Disappointment in my choices.

10. How would your parents describe you?
A: I have no parents.

11. What is your highest ambition?
A: To die.

12. How religious are you?
A: Your a funny one…

13. How will you die?
A: I dont care as long as it happens.


Olamn T0R7UR3