Seneca

Empyreal Knight Human Paladin

Description:

SENECA CR 2
Female Human Paladin (Empyreal Knight) 3
LG Medium Humanoid (Human)
Hero Points 1
Init +3; Senses Perception +4

DEFENSE

Defense 10, flat-footed 10
Armor DR: 8/magic or Large (8 armor)
Critical Defense: +8 (
8 DR)
Vig 29 (3d10) Wnd 32 (Threshold 16)
Fort +6, Ref +4, Will +4
Immune fear, disease; Resist acid 5, cold 5, electricity 5

OFFENSE

Spd 20 ft.
Melee Flying Blade 4 (1d124/20/x3) and
Gauntlet (from Armor) 6 (1d33/20/x2) and
Unarmed Strike 6 (1d33/20/x2)
Special Attacks Smite Evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin (Empyreal Knight) Spells Prepared (CL 0, 6 melee touch, 6 ranged touch):

STATISTICS

Str 16, Dex 16, Con 16, Int 16, Wis 13, Cha 21
Base Atk 3; CMB +6; CMD 16
Feats Exotic Weapon Proficiency: Flying Blade, Flanking Foil, Power Attack -1/
2
Traits Caretaker, Heavenly Touch
Skills Acrobatics -4, Climb -1, Diplomacy +11, Escape Artist -4, Fly -4, Heal +8, Knowledge (Psychology) +6, Knowledge (Religion) +9, Perception +4, Profession (Surgeon) +7, Ride +2, Stealth -4, Swim -4
Languages Auran, Celestial, Common, Dwarven, Elven
SQ Aura of Courage +4 (10’ radius) (Su), Aura of Good (Ex), Hero Points (1), Protection Variant Channeling (±1 Sacred)
Combat Gear Agile Half Plate, Flying Blade;

SPECIAL ABILITIES

Aura of Courage 4 (10’ radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Flanking Foil Foes you strike lose their flanking bonus against you
Heavenly Touch You can stabilize dying creatures with a touch.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Immune to Fear (Ex) You are immune to all fear effects.
Immunity to Disease You are immune to diseases.
Power Attack -1/
2 You can subtract from your attack roll to add to your damage.
Protection Variant Channeling (±1 Sacred) AC bonus/penalty
Smite Evil (1/day) (Su) +5 to hit, +3 to damage, +5 deflection bonus to AC when used.

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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

CHRONOS    CR 1
Male Horse
NN Large Animal
Init 2; Senses Low-Light Vision, Scent; Perception +6


DEFENSE

AC 11, touch 11, flat-footed 9   (2 Dex, -1 size)
hp 15 (2d8+6)
Fort 6, Ref 5, Will 1

OFFENSE

Spd 50 ft.
Melee Hooves x2 (Horse) +3 x2 (1d4
3/20/x2) and
   Unarmed Strike 3 (1d43/20/x2)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk 1; CMB 5; CMD 17 (21 vs. Trip)
Feats Endurance, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Fly 0, Perception +6, Stealth -2
Languages
SQ Combat Riding [Trick]


SPECIAL ABILITIES

Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run You run faster than normal.
Scent (Ex) Detect opponents within 15
feet by sense of smell.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


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Bio:

Seneca

Olamn SER3NI7Y