Male Ratfolk Alchemist (Plague Bringer) 1
CN Small Humanoid (ratfolk)
Init 4 Dex)
Armor DR: 2/magic or Large (6 (5 (4 to avoid effects of alcohol)), Ref 2
Speed 20 ft.
Melee Dagger 2/19-20/x2)
Ranged Blowgun 5 Fire/x2) and
Light crossbow 5 (6/day) (dc 15), swarming
Alchemist (Plague Bringer) Spells Prepared (CL 1):
1 (3/day) Identify, Disguise Self, Cure Light Wounds
Str 14, Dex 19, Con 17, Int 20, Wis 14, Cha 18
Base Atk 1; CMD 15
Feats Alertness, Brew Potion, Throw Anything
Traits Iron Liver, Reactionary
Skills Acrobatics 0 jump), Appraise 12 to create alchemical items), Fly 5 (6/day) (DC 15) (Su) Thrown Splash Weapon deals 1d6+5 fire damage.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Iron Liver +2 to Fort saves vs. poison and drugs, or +4 vs. alcohol.
Plague Vial (10 minutes) (DC 15) (Su) Creatures that harm you with melee attacks must save or be sickened for 1 round/level.
Rodent Empathy Ratfolk gain a +4 bonus on Handle Animal checks made to influence rodents.
Swarming (Ex) Can share a square with another with swarming, if both att the same foe, he is flanked.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.